20 random bookmarks

@msfjarvis@androiddev.social's personal link log, mostly revolving around tech and tech-adjacent culture.

2025-10-29

90.

Debugging Stories

github.com/danluu/debugging-stories

Miscellaneous collection of blogposts from people who had to debug some really strange computers.

2025-09-21

87.

The day Return became Enter

aresluna.org/the-day-return-became-enter

A deep dive into the convoluted and fascinating story of one of the most important keys on the keyboard

2025-09-10

84.

Simple Sabotage Field Manual by United States. Office of Strategic Services

www.gutenberg.org/ebooks/26184

A historical publication written during the early 1940s amid World War II, "Simple Sabotage Field Manual" serves as a unique historical artifact that illustrates grassroots resistance efforts and the belief in the collective power of ordinary people during wartime.

2025-08-28

81.

Blocky Planet — Making Minecraft Spherical

www.bowerbyte.com/posts/blocky-planet

Discover the unique design challenges of creating a spherical planet out of Minecraft-like blocks.

2025-06-20

77.

NixOS, Gitea/Forgejo, and Catppuccin

d.moonfire.us/blog/2023/05/13/nixos-gitea-forgejo-and-catppuccin

A sweet and simple guide for declarative integration of the Catppuccin themes for Gitea/Forgejo on a NixOS host.

2025-05-26

74.

I made a font

blog.chay.dev/i-made-a-font

A quick look into the process of creating a font.

2025-04-27

70.

Creative usernames and Spotify account hijacking

engineering.atspotify.com/2013/06/creative-usernames

An old-but-gold debugging story of how canonicalization of Unicode can often give unpredictable and confusing results, when you don't actually know how the canonicalization process works.

2025-03-22

66.

When you deleted /lib on Linux while still connected via ssh

tinyhack.com/2022/09/16/when-you-deleted-lib-on-linux-while-still-connected-via-ssh

Some clever tricks you can employ to salvage an essentially un-salvageable machine. I learned a lot of new things from this!

2025-02-20

57.

What is the post launch Discovery Queue – How To Market A Game

howtomarketagame.com/2025/02/19/what-is-the-post-launch-discovery-queue

Super interesting look into the #Steam discovery queue system and the impact it has on your game's visibility on the platform

2024-12-07

46.

Writing down (and searching through) every UUID

eieio.games/blog/writing-down-every-uuid

2024-11-29

43.

hi, i made some frogs for your desktop

www.youtube.com/watch?v=5Fxw1DqZaYA

Beautifully written and illustrated video explaining shar's journey of creating a frog pond idler game

2024-10-06

40.

Generating OpenGraph images for Hugo sites at build time

aarol.dev/posts/hugo-og-image

I've wanted to have consistent OpenGraph images for my website for a long time but did not want to involve any expensive-to-run services. The approach outlined here worked perfectly for what I needed.

2024-08-30

28.

The secret inside One Million Checkboxes

eieio.games/essays/the-secret-in-one-million-checkboxes

A great read about a bunch of smart hackers who converged around the One Million Checkboxes game and started hiding secret messages inside it, their eventual discovery by the game's creator and everything they accomplished while the game was still up. Honestly made me a tiny bit emotional.

2024-08-15

26.

A font with built-in syntax highlighting

blog.glyphdrawing.club/font-with-built-in-syntax-highlighting

Super interesting stuff, it's wild how capable OpenType is.

2024-07-30

23.

Upgrading the JioCinema carousel

blog.jiocinema.com/upgrading-carousel-design

Surprisingly bullshit-free breakdown of all the considerations that went into creating a brand new front page carousel component for the JioCinema apps.

2024-07-06

17.

The history of Git

blog.brachiosoft.com/en/posts/git

Probably the most in-depth history of the events that led to the creation of Git by Linus. Great read!

2024-06-25

9.

Compose-ur-Pres

github.com/KodeinKoders/CuP

Being able to make slides with Compose sounds fun!

2024-06-10

3.

So you want to build a browser engine

robert.ocallahan.org/2024/06/browser-engine.html

2024-06-09

2.

Stupid Slow | The perceived speed of computers

www.datagubbe.se/stupidslow

2024-06-08

1.

CodeSandbox's approach to cloning microVMs blazingly fast

codesandbox.io/blog/how-we-scale-our-microvm-infrastructure-using-low-latency-memory-decompression