20 random bookmarks

@msfjarvis@androiddev.social's personal link log, mostly revolving around tech and tech-adjacent culture.

2025-11-04

91.

JVM exceptions are weird: a decompiler perspective

purplesyringa.moe/blog/jvm-exceptions-are-weird-a-decompiler-perspective

Deep dive into how JVM exceptions are implemented on the compiler level

2025-09-10

85.

Sick systems: How to keep someone with you forever

issendai.livejournal.com/572510.html

So you want to keep your lover or your employee close. Bound to you, even. You have a few options. You could be the best lover theyve ever had, kind, charming, thoughtful, competent, witty, and a tiger in bed. You could be the best workplace theyve ever had, with challenging work, rewards…

2025-09-09

83.

The Gentrification of Video Game History

felipepepe.medium.com/the-gentrification-of-video-game-history-dfe11f1e08ae

Very well written post explaining the reality of gaming in the Global South and how the US-based media knowingly and unknowingly participates in its erasure.

2025-08-28

80.

Frame of preference

aresluna.org/frame-of-preference

A history of Mac settings, 1984–2004

2025-06-20

77.

NixOS, Gitea/Forgejo, and Catppuccin

d.moonfire.us/blog/2023/05/13/nixos-gitea-forgejo-and-catppuccin

A sweet and simple guide for declarative integration of the Catppuccin themes for Gitea/Forgejo on a NixOS host.

2025-05-09

72.

Can It Run Doom? An Archive of All Known Ports

www.canitrundoom.org

Explore an archive of Doom ports showcasing how the game has been adapted to run on various devices, even those not originally intended for gaming.

2025-05-01

71.

Escape (de)Velocity - Artisanal Debugging of Tasks

www.liutikas.net/2025/05/01/Escape-Velocity.html

Debugging Gradle tasks can be challenging, especially when you have no access to tools like Develocity or need to work offline. This post shares a couple of strategies to help you gain more insight into your Gradle build.

2025-04-23

69.

You wouldn't steal a font

fedi.rib.gay/notes/a6xqityngfubsz0f

Or would you?

2025-03-07

62.

The Balatro Timeline

localthunk.com/blog/balatro-timeline-3aarh

A retrospective post about how #Balatro came to be, straight from its creator. Very helpful knowledge for budding game devs to learn the process behind having their own indie hit!

2025-03-04

60.

Avoid the nightmare bicycle

www.geoffreylitt.com/2025/03/03/the-nightmare-bicycle

Short and to the point post about designing things with a little trust in your users to intuit a relatively easy model rather than papering over the slightest complexity with things that erase the mental model of the underlying concepts.

2025-03-01

59.

How CouchDB Prevents Data Corruption: fsync

neighbourhood.ie/blog/2025/02/26/how-couchdb-prevents-data-corruption-fsync

Very neat explanation of how databases work hard to keep your data safe. I was surprised to learn about the failure mode of reading from page cache twice and the database convincing itself that the data has been written out even though it really hasn't.

2025-02-20

57.

What is the post launch Discovery Queue – How To Market A Game

howtomarketagame.com/2025/02/19/what-is-the-post-launch-discovery-queue

Super interesting look into the #Steam discovery queue system and the impact it has on your game's visibility on the platform

2025-02-15

54.

The hardest working font in Manhattan

aresluna.org/the-hardest-working-font-in-manhattan

A great essay diving into an obscure font that is present all over New York City, and tracing its history all the way back to physical milling presses in the early 1900s. Both the information and its presentation are top notch

2025-02-07

52.

Stifle Hungry Tasks using BuildService

www.liutikas.net/2025/02/06/Stifle-Hungry-Tasks.html

Gradle will always parallelize tasks to the maximum possible degree, which might not always be desirable when tasks have extreme memory and/or CPU usage and end up starving the whole build out. Aurimas shares a great trick with Gradle BuildServices that lets tasks have a maximum parallelism.

2024-12-31

48.

Raymond Chen's 2024 linklog

devblogs.microsoft.com/oldnewthing/20241231-01?p=110698

A great round up of interesting stuff, mostly centered around C++

2024-09-10

30.

You Want My Password or a Dead Patient?

web.archive.org/web/20240910052425/https://cohost.org/mononcqc/post/3647311-paper-you-want-my-p0

A great summary of a paper that analyzed how medical professionals teach themselves to work around security hygiene that prevents them from doing their job. It's a great look into how people working on securing systems often overlook the day to day reality of how these systems are operated.

2024-08-01

25.

A Story About Jessica

harihareswara.net/posts/2024/a-story-about-jessica-by-swiftonsecurity

SwiftOnSecurity wrote this in 2014, about a fictional teenager named Jessica and how general purpose computing let her down. Must read for everyone in tech.

2024-07-18

20.

Code is run more than read

olano.dev/blog/code-is-run-more-than-read

Great read on understanding the incentives behind software development.

2024-07-10

19.

How Airbnb fails to protect guests from hidden cameras

edition.cnn.com/2024/07/09/business/airbnb-hidden-camera-invs/index.html

Airbnb has always felt sketchy about how they try to avoid responsibility for hosts but the deposition sheds light on just how deep this runs. Turns out not even sexual assault perpetrators are deemed as unsafe enough to be banned from being hosts on Airbnb.

2024-06-25

9.

Compose-ur-Pres

github.com/KodeinKoders/CuP

Being able to make slides with Compose sounds fun!