20 random bookmarks

@msfjarvis@androiddev.social's personal link log, mostly revolving around tech and tech-adjacent culture.

2025-11-06

92.

Game design is simple, actually

www.raphkoster.com/2025/11/03/game-design-is-simple-actually

So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design.

2025-10-29

90.

Debugging Stories

github.com/danluu/debugging-stories

Miscellaneous collection of blogposts from people who had to debug some really strange computers.

2025-08-28

81.

Blocky Planet — Making Minecraft Spherical

www.bowerbyte.com/posts/blocky-planet

Discover the unique design challenges of creating a spherical planet out of Minecraft-like blocks.

80.

Frame of preference

aresluna.org/frame-of-preference

A history of Mac settings, 1984–2004

2025-06-01

75.

How I like to install NixOS (declaratively)

michael.stapelberg.ch/posts/2025-06-01-nixos-installation-declarative

For one of my network storage PC builds, I was looking for an alternative to Flatcar Container Linux and tried out NixOS again (after an almost 10 year break). There are many ways to install NixOS, and in this article I will outline how I like to install NixOS on physical hardware or virtual machines: over the network and fully declaratively.

2025-05-26

74.

I made a font

blog.chay.dev/i-made-a-font

A quick look into the process of creating a font.

2025-04-23

69.

You wouldn't steal a font

fedi.rib.gay/notes/a6xqityngfubsz0f

Or would you?

2025-03-04

61.

The Hierarchy of Hazard Controls

www.hillelwayne.com/post/hoc

Insightful post from Hillel Wayne exploring how to apply the Hierarchy of Hazard Controls they learned about from a mechanical engineer to a contrived example in programming.

60.

Avoid the nightmare bicycle

www.geoffreylitt.com/2025/03/03/the-nightmare-bicycle

Short and to the point post about designing things with a little trust in your users to intuit a relatively easy model rather than papering over the slightest complexity with things that erase the mental model of the underlying concepts.

2025-02-20

57.

What is the post launch Discovery Queue – How To Market A Game

howtomarketagame.com/2025/02/19/what-is-the-post-launch-discovery-queue

Super interesting look into the #Steam discovery queue system and the impact it has on your game's visibility on the platform

2025-02-19

56.

Someone has to save the Film and TV that Studios won't

aftermath.site/ricky-jay-defector-archive-preservation

A great interview with Chris Person of Aftermath, who has over the course of the past 2 years has become something of a VHS decoding savant

2025-01-14

49.

Why is Git Autocorrect too fast for Formula One drivers?

blog.gitbutler.com/why-is-git-autocorrect-too-fast-for-formula-one-drivers

Fun dive into the history of Git's autocorrect feature

2024-12-14

47.

JVM Anatomy Quirks

shipilev.net/jvm/anatomy-quarks

An ongoing mini-series documenting specific, often niche parts of the JVM. They're all pretty short and to the point, and the author encourages to treat them as chapters in a book as they reference each other quite often.

2024-11-28

42.

Beyond Bcrypt

soatok.blog/2024/11/27/beyond-bcrypt

Great write up on password hashing techniques and their pros and cons

2024-09-03

29.

Notes on Distributed Systems for Young Bloods

www.somethingsimilar.com/2013/01/14/notes-on-distributed-systems-for-young-bloods

A somewhat dated but still quite useful list of things to look out for when diving into building distributed systems

2024-08-15

26.

A font with built-in syntax highlighting

blog.glyphdrawing.club/font-with-built-in-syntax-highlighting

Super interesting stuff, it's wild how capable OpenType is.

2024-07-30

24.

Java 21 Virtual Threads - Dude, Where’s My Lock?

netflixtechblog.com/java-21-virtual-threads-dude-wheres-my-lock-3052540e231d

Another great deep dive from the Netflix team on real-world problems they face as a primarily Java-oriented shop.

2024-06-19

5.

I Will Fucking Piledrive You If You Mention AI Again

ludic.mataroa.blog/blog/i-will-fucking-piledrive-you-if-you-mention-ai-again

2024-06-17

4.

Are we really engineers (Part 1)

www.hillelwayne.com/post/are-we-really-engineers

2024-06-08

1.

CodeSandbox's approach to cloning microVMs blazingly fast

codesandbox.io/blog/how-we-scale-our-microvm-infrastructure-using-low-latency-memory-decompression