Tag design
5 bookmarks have this tag.
5 bookmarks have this tag.
This talk focuses on that evil little term “UX/UI,” which is responsible for so much confusion and tension in open-source projects. Not only does it unnecessarily pit programmers against designers, but it also limits our vision of what we could be doing.
In this talk, Scott Jenson gives examples of how focusing on UX -- instead of UI -- frees us to think bigger. This is especially true for the desktop, where the user experience has so much potential to grow well beyond its current interaction models. The desktop UX is certainly not dead, and this talk suggests some future directions we could take.
So, let’s just walk through the whole thing, end to end. Here’s a twelve-step program for understanding game design.
A history of Mac settings, 1984–2004
Short and to the point post about designing things with a little trust in your users to intuit a relatively easy model rather than papering over the slightest complexity with things that erase the mental model of the underlying concepts.
Surprisingly bullshit-free breakdown of all the considerations that went into creating a brand new front page carousel component for the JioCinema apps.